All players begin their journey as a Spirit.
You start at the central hub of Maskion world (Maskion Center) with no physical abilities.
Upon birth, you are obligated to select one of 10 Mask Archetypes to start your path.
The main goal in the game is to level up, upgrade abilities and find most Gems (Gem Hunt).
You can queue multiple jobs, construct town buildings, trade, and ascend levels.
After reaching the material Level 199 milestone, players are able to establish their physical body in the realm, unlocking deep midcore endgame systems.
Your starting Character Mask is just a cloak. You will be able to choose your real Mask which have 3 permanent archetype bonuses.
However, Maskion introduces a unique psychological feature: Mask Cloaking.
You are equipped with the first game entry mask that hides your real class from other players, forcing rivals to guess your true stats in combat and looting.
| Archetype | Perks & Progression | Arena Combat Advantage |
|---|---|---|
| King | +10% Research XP, +3 Gems/Lvl | +10% Power |
| Queen | +10% Study XP, +10% Loot Protection | First 3 rounds Invisible |
| Gladiator | +2 SS Points/Lvl, +9% Dig XP | +10% Charisma |
| Sheriff | +2 Animals/Lvl, +10% Morale | -10% Damage Taken |
| Hacker | +4 Tools/Lvl, +6% Job Coins | +10% Speed |
| Clown | +10% Max HP, +10% Construction XP | +10% Aura |
| Robot | +8% Loot Coins, +10% Dig XP | +10% Logic |
| Ghost | +9 Notes/Lvl, +10% Speed | +10% Strategy |
| Pirate | +10% Intelligence, +10% Concentration | Deals min. 33 Base Damage |
| Skull | +2 RS Points/Lvl, +10% Malice | +10% Max HP |
Players cannot change their worn mask until Level 50.
At Level 30, you permanently bind your True Mask.
At Level 100, unique tradable and untradable legendary masks enter the global market.
Players begin with 11 Medallions and earn 4 Medallions on every level jump to invest across 12 distinct attributes:
The level cap is locked at very hard to reach 999.
After Level 80 & 100 leveling requirements tighten dynamically until stabilizing at 1M XP per level past Level 120.
This soft wall prevents whales from outpacing strategic casual players.
Queue up to 7 actions (with VIP Mode) that progress 24/7.
Being active player will always provides 7 job que. It is given to new players for 2 week.
It will drop to 4 que, if you are not an active player.
Jobs award XP, coin, and specialized work tokens:
All currency earned from jobs, arena, or loots are Unsafe Coins.
Unsafe coins can be stolen by rival players during PvP loots.
To safeguard your wealth, you must travel to a Bank and convert them into Safe Coins.
Luck is used in many areas in game.
Luck calculated by certain abilities and clamped between 10% and 50%.
It is used for item discovery rates during digging, gear drops from research and study, PvP looting, and in Arena Fights:
As your level and total attribute pool grow, maintaining high luck requires equipping special gear and focusing medallion investment into related attributes.
Players have 10 equipment slots: Mask, Hat, Ring, Goggle, Band, Weapon, Animal, Tool, Gem, and Artifact.
There are 21 settlement territories distributed across the main continent.
Any player with 6,000 Coins can claim an unowned house and find that town over a 6-hour establishment process.
Libraries allow players to conduct 1-minute and 1-hour Study jobs to gain knowledge and generate SS Points.
Laboratories specialize in research, generating RS Points essential for high-tier crafting recipes.
If your abilities (Malice + Intelligence) represents over 20% of your total attribute, you unlock hidden critical bonuses during 1-hour research sessions.
Upgrading your town lab to Level 9 guarantees 2 RS Points per completed hour.
Obelisks are ancient sites where players dig to recover Gems, and Artifacts.
This is the place to find valuable Gems and craft them into most valuable game assets.
Each 1 min dig costs 2, each 1 hour dig costs 13 Energy:
Hot-Spot Trigger: We have daily locations that yields 2% more item drop chance as well.
The central Museum in Maskion town collects artifacts.
Placing an artifact into the Museum will provide +5 Notes per donation.
Donations also provide hidden advantages to players, also add more achievement points.
Every player have 10 set of crafting blueprints. Crafting consumes tools and 1 SS Point per forge.
The first 10 recipes are available immediately. Higher tier crafts unlock progressively as your character accumulates and consumes SS milestones.
Stroyline Mission: 200+ Missions provide sequential multi stage story based missions involving travel, crafting, studying, researching, digging, and tactical loots.
They will reward different resources, coins, Notes and XP.
Daily Mission: Completing 1 minute jobs, one-hour jobs, successful loot, and depositing 333 coins into a bank within a 24 hour cycle completes your daily mission.
It will reward +5 Notes and climbing global progression ranks.
Unlocked at Level 30. To raid a rival, you must physically be in the same location.
Raids take 11 minutes and takes 11 Energy.
Target levels must fall within -30 to +40 of your level.
Towns declare war on rival towns for a challange at Arena.
Battles commence 24 hours later with up to 50 vs 50 players.
Players choose keys daily between 12:00 and 23:00 server time.
Players add coins on a sacred key from 1 to 11 (minimum 100 coins).
Winning Logic: The winning key is determined at midnight.
The winner takes the entire daily draw minus a 5% house commission.
If no player lands the right key, the pool rolls over to create bigger draw.
The Mask Power Pool is a live archeotype XP gains where players deposit coins into any of the 10 archetype classes.
The index value of each Mask fluctuates dynamically based on the cumulative XP gains and Achievement Points combined.
Players can deposit coins at any time to become MPP treasury and profit from it.