1. Start: The Spirit Genesis

All players begin their journey as a Spirit.
You start at the central hub of Maskion world (Maskion Center) with no physical abilities.
Upon birth, you are obligated to select one of 10 Mask Archetypes to start your path.


The main goal in the game is to level up, upgrade abilities and find most Gems (Gem Hunt).
You can queue multiple jobs, construct town buildings, trade, and ascend levels.
After reaching the material Level 199 milestone, players are able to establish their physical body in the realm, unlocking deep midcore endgame systems.

Start & Genesis

2. Characters & The Mask Meta Concept

Your starting Character Mask is just a cloak. You will be able to choose your real Mask which have 3 permanent archetype bonuses.
However, Maskion introduces a unique psychological feature: Mask Cloaking.
You are equipped with the first game entry mask that hides your real class from other players, forcing rivals to guess your true stats in combat and looting.

Archetype Perks & Progression Arena Combat Advantage
King+10% Research XP, +3 Gems/Lvl+10% Power
Queen+10% Study XP, +10% Loot ProtectionFirst 3 rounds Invisible
Gladiator+2 SS Points/Lvl, +9% Dig XP+10% Charisma
Sheriff+2 Animals/Lvl, +10% Morale-10% Damage Taken
Hacker+4 Tools/Lvl, +6% Job Coins+10% Speed
Clown+10% Max HP, +10% Construction XP+10% Aura
Robot+8% Loot Coins, +10% Dig XP+10% Logic
Ghost+9 Notes/Lvl, +10% Speed+10% Strategy
Pirate+10% Intelligence, +10% ConcentrationDeals min. 33 Base Damage
Skull+2 RS Points/Lvl, +10% Malice+10% Max HP

Players cannot change their worn mask until Level 50.
At Level 30, you permanently bind your True Mask.
At Level 100, unique tradable and untradable legendary masks enter the global market.

Characters & Masks

3. Abilities & Medallion Leveling

Players begin with 11 Medallions and earn 4 Medallions on every level jump to invest across 12 distinct attributes:

  • BODY: Strength, Health, Speed, Power.
  • MIND: Concentration, Logic, Intelligence, Strategy.
  • SPIRIT: Aura, Morale, Charisma, Malice.
MAX HP = 1000 Base HP + gear provided HP

The level cap is locked at very hard to reach 999.
After Level 80 & 100 leveling requirements tighten dynamically until stabilizing at 1M XP per level past Level 120.
This soft wall prevents whales from outpacing strategic casual players.

Abilities Matrix

4. Job Queues & Coin Security

Queue up to 7 actions (with VIP Mode) that progress 24/7.
Being active player will always provides 7 job que. It is given to new players for 2 week.
It will drop to 4 que, if you are not an active player.
Jobs award XP, coin, and specialized work tokens:

  • SS Points (Study): Gained in Libraries; consumed to unlock craft tiers.
  • RS Points (Research): Gained in Laboratories; consumed for high-tier digs and crafting gear and items.

All currency earned from jobs, arena, or loots are Unsafe Coins.
Unsafe coins can be stolen by rival players during PvP loots.
To safeguard your wealth, you must travel to a Bank and convert them into Safe Coins.

Job Queues & Economy

5. The Luck Formula

Luck is used in many areas in game.
Luck calculated by certain abilities and clamped between 10% and 50%.
It is used for item discovery rates during digging, gear drops from research and study, PvP looting, and in Arena Fights:

LUCK = (Morale + Strategy + Concentration) - (Total 10% Abilities + 5% Level)

As your level and total attribute pool grow, maintaining high luck requires equipping special gear and focusing medallion investment into related attributes.

6. Items, Upgrades & Market Trading

Players have 10 equipment slots: Mask, Hat, Ring, Goggle, Band, Weapon, Animal, Tool, Gem, and Artifact.

  • Upgrading: Upgradable items can be forged up to Level 5. Three Level 1 items merge into Level 2 (+10% base stats).
  • Gem Refinement: 3 Silver/Gold/Platinum nuggets forge into Coins, which then merge into trade Bars.
  • TradeBox Marketplace: You cans Sell or Buy items in Tradebox marketplace.
    Listings run for 7 days with a 4% market fee.
Equipment and Gears

7. Town Settlement & Building Upgrades

There are 21 settlement territories distributed across the main continent.
Any player with 6,000 Coins can claim an unowned house and find that town over a 6-hour establishment process.

  • Town: Every town have its own unique buildings; Haouse, Library, Labratory, Bank and Obelisk.
  • House Upgrades: Extends member capacity from 20 to 40 players and increases town wide loot defense protection up to +5%.
  • Pets: You can place Pets in your town House to be used in Arena Fights. Pets automatically will be used to cover non-attending members.
  • War Room (at House Lv. 10): Grants +5 to +30 bonus damage to an assigned Arena tower for 72 hours.
  • Town Vault: Shared depository where members pool coins to fund collective building upgrades.
Town Construction

8. Library: Lore & Study Points

Libraries allow players to conduct 1-minute and 1-hour Study jobs to gain knowledge and generate SS Points.

  • 1-Minute Study: Yields (0.2 × Level) XP and (0.3 × Level) Coins; costs 2 Energy.
  • 1-Hour Study: Yields (3 × Level) XP and Coins; costs 12 Energy. Has a 9% tool, 6% gear, and 3% gem discovery chance.
  • Facility Perks: Upgrading the Library to Level 7–8 grants +2% item drops and -2% study HP damage.
    Level 9 Libraries award 2 SS Points per hour.
Library Study

9. Laboratory: Research & Technology

Laboratories specialize in research, generating RS Points essential for high-tier crafting recipes.

If your abilities (Malice + Intelligence) represents over 20% of your total attribute, you unlock hidden critical bonuses during 1-hour research sessions.
Upgrading your town lab to Level 9 guarantees 2 RS Points per completed hour.

Laboratory Research

10. Obelisks & Dig Levels

Obelisks are ancient sites where players dig to recover Gems, and Artifacts.
This is the place to find valuable Gems and craft them into most valuable game assets.
Each 1 min dig costs 2, each 1 hour dig costs 13 Energy:

  • Dig Level 1: 1 meter dig, (1 min). Yields 3% Artifact discovery discovery chance.
  • Dig Level 2: 5 meters dig, (1 hour), costs coins. Yields 5% Artifact and 1% Gem discovery chance.
  • Dig Level 3: 10 meters dig, (1 hour), costs 1 Note. Yields 5% Artifact and 2% Gem discovery chance.
  • Dig Level 4: 20 meters dig, (1 hour), costs 1 RS Point. Yields 7% Artifact and 4% Gem discovery chance.

Hot-Spot Trigger: We have daily locations that yields 2% more item drop chance as well.

Obelisk Dig Site

11. Museum & Artifacts

The central Museum in Maskion town collects artifacts.
Placing an artifact into the Museum will provide +5 Notes per donation.
Donations also provide hidden advantages to players, also add more achievement points.

Museum Archive

12. Crafting Blueprints & SS Unlocks

Every player have 10 set of crafting blueprints. Crafting consumes tools and 1 SS Point per forge.

The first 10 recipes are available immediately. Higher tier crafts unlock progressively as your character accumulates and consumes SS milestones.

Crafting Workshop

13. Storyline Missions & Daily Missions

Stroyline Mission: 200+ Missions provide sequential multi stage story based missions involving travel, crafting, studying, researching, digging, and tactical loots.
They will reward different resources, coins, Notes and XP.

Daily Mission: Completing 1 minute jobs, one-hour jobs, successful loot, and depositing 333 coins into a bank within a 24 hour cycle completes your daily mission.
It will reward +5 Notes and climbing global progression ranks.

Missions and Operations

14. PvP Loots & Risk

Unlocked at Level 30. To raid a rival, you must physically be in the same location.
Raids take 11 minutes and takes 11 Energy.
Target levels must fall within -30 to +40 of your level.

  • Base Success Rate: is 33%. Success is also determined by comparing your Luck and Mind attributes against the defender's Morale, Charisma, and Town Protection(if in their own town).
  • Raid Spoils: Successful attackers steal 50% of the defender's Unsafe Coins and inflict a 20% Max HP wound.
  • Knock-Out Protection: If a player's HP reaches 0, they are transported back to their hometown to rest for 8 hours and gain 48 hours of total raid immunity.
Looting and Raids

15. Arena Fight: 50v50 Strategic Warfare

Towns declare war on rival towns for a challange at Arena.
Battles commence 24 hours later with up to 50 vs 50 players.

  • Battlefield Roles: Players register as Tank (+11% HP), Damager (+10% Aura), or Support (+5% Logic & Aura).
  • 50 Minute Turn Based Match: Matches run for a maximum of 50 one-minute rounds.
    Players issue movement or target commands to be applied for every turn.
  • Town Pets: Town leaders can deploy up to 3 crafted Pets to towers, dealing automatic damage and be shield each round.
  • Victory Conditions: 1- Seizing and holding the enemy Base, or
    2-Having the highest remaining team HP total determines winner: (Defenders HP × 1.2) vs Attackers HP.
Arena 50v50 Battleground

16. The Daily Draw

Players choose keys daily between 12:00 and 23:00 server time.
Players add coins on a sacred key from 1 to 11 (minimum 100 coins).

Winning Logic: The winning key is determined at midnight.
The winner takes the entire daily draw minus a 5% house commission.
If no player lands the right key, the pool rolls over to create bigger draw.

Daily Raffle

17. Mask Power Pool (MPP)

The Mask Power Pool is a live archeotype XP gains where players deposit coins into any of the 10 archetype classes.

The index value of each Mask fluctuates dynamically based on the cumulative XP gains and Achievement Points combined.

Players can deposit coins at any time to become MPP treasury and profit from it.

Mask Index Fund Market